"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,
I found another way around what to do with AO Maps:
Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
advanced rendering for AutoCAD
Raw model done in Spirit. Transfered into Blender for the rest. If admins think it's not appropriate to post other software's renders, please, remove the post.
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