AccuRender nXt

advanced rendering for AutoCAD

Hola a todos, quisiera saber si alguno de ustedes a ensayado trabajar con hdr, y transformar jpg en HDR, yo he visto excelentes resultados sobretodo de Peter Milner pero no termino de comprender como es eso de que la luz proviene del hdr ¿Cómo se mide? . Si alguien tiene información sobre este punto asi como como se comportan los backgrounds reflejados o refractantes y puede colocar unos ejemplos seria excelente. De antemano gracias.

Saludos,

Alejandro

Visitas: 502

Respuestas a esta discusión

Hola, estoy haciendo los primeros ensayos al transformar imágnes JPG en HDR, lo que si he visto es que he tenido que trabajar los HDR individualmente para bajarles muchísimo la intensidad de luz, esto lo entendí después  que Roy posteo una respuesta ante un problema  que le había planteado, quisiera saber quienes han ensayado lo suficiente con HDR (por cierto que me encanta el resultado). Saludos, Alejandro

Just to clarify--

 

I needed to reduce the intensity so much on your hdr in the previous example because the hdr conversion routine is aimed at producing a brightly lit daylight image.  On the other hand,  your model was being lit by an HDRI which was created by Paul Debevec in a dense eucalyptus grove.  That mismatch in lighting data accounts for most of this.  There also is some inherent inaccuracy in this procedure anyway, which I'm sure also contributes.

 

Thanks Roy,   I make my own HDR (trial and error)   Do you use some software to get accurate results? or we have to do our own trial and error until we got something  that looks good?

I haven't tried playing with the settings in the convertor-- it's very convenient just to use channel 8 if you put the thing in WalkAbout.

Después de 109 pases, trabajando con HDR y path tracer esto es lo que obtengo, he tenido que utilizar un valor bajísimo al salvar el jpg como HDR y además el valor del canal donde coloqué el HDR también es bajo

Archivos adjuntos

Looks nice.  The geometry of the first window mullion doesn't look correct. 

It may be difficult to resolve all of the noise in this one.  It's possible you'll end up reverting to the standard engine-- we'll see.  If that does occur, remember to tag materials as glossy where appropriate to help performance.

 I already assigned some materials as glossy.  I am re-starting again, thanks for all your help. I would let this image at least 300 passes and see how it goes.

The glossy switch won't matter to the Path Tracer-- it will be ignored.  It will matter if you decide to use the other engine.

Acá esta la imagen después de 1000 pases, 12 horas de procesamiento en un Core Quad con 4 GB, Windosws 7 arnxt 64 bits,  HDR, sol, luz indirecta, dos luces internas, varios canales para controlar la iluminación

Archivos adjuntos

RSS

Search

Translate

Latest Activity

Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Friday
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Dec 29, 2025
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
Nov 12, 2025
Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
Nov 11, 2025
OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

Good day, please does anyone know how the batch rendering function works in nxt render for autocad ?See More
Sep 10, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service