AccuRender nXt

advanced rendering for AutoCAD

After many customer design refinements.

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Comment by George Ioannidis on July 12, 2011 at 9:40am
Result is almost seamless blend of rendering with the reality. Great work Chas! Really great.
Comment by Chas / Aug Posekany on July 12, 2011 at 9:13am

This particular photo had some plants I had to PS out of view that made it a very hard photo to use for a good background.

21 passes

Comment by akinlolu olugboji on July 12, 2011 at 8:59am

How many passes?

 

You could also assign the existing situation as decal to faces, floor, background shop facade, ceiling on different faces or bring in the background via walkabout as an HDRI (conversion via Nxt widget)  image so it contributes to the lighting of the scene.

Comment by Chas / Aug Posekany on July 12, 2011 at 7:50am
It was rendered using the original particle tracer engine at 8"x10.5" at 300 DPI. The rendering was let run overnight on a very feeble, old, slow machine. Final phto composting done in photoshop (you can see the perspective is still not quite right).
Comment by Jorge Javier Lara Domínguez on July 12, 2011 at 7:30am
con path trace? cuandos dpi? tiempo de renderizado?
Comment by Jorge Javier Lara Domínguez on July 12, 2011 at 7:30am
Bonita imagen Chas. Fecicidades!!!

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OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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Thorsten Hedrich posted photos
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Dec 29, 2025

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