AccuRender nXt

advanced rendering for AutoCAD

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Comment by kingjin on September 10, 2013 at 6:21pm

Alejandro Testa,thank you.

Comment by Jan Verzelen on September 10, 2013 at 5:54am

that could also be the problem of course

Comment by Alejandro Testa on September 10, 2013 at 5:36am

Thanks Jan, I am checking the nxt image, the one in the upper left corner is because the ceiling is separate from the wall and I add some reflection  and effects in PS,  maybe too much ,   I am trying to find out  specially what is the  light  in both walls. Well, looking at the model and the  Nxt image I find out, there is some mistake in the model construction and some light is filtering between the ceiling and the walls.  the walls are not parallel between them.

Comment by Jan Verzelen on September 10, 2013 at 4:40am

these are the ones i was talking about.

Comment by Alejandro Testa on September 10, 2013 at 3:46am

@ Jan, thanks,  the units are correct, there are some light entrance on the right wall, in the front wall ant the ceiling (al of them cnfigure as daylight portal , also there is some reflection from the candles.

Comment by Alejandro Testa on September 10, 2013 at 3:44am

HI Kinjin, I am not sure what are your asking, but here are the parameters for the decal that I use for the vitreaux.

Comment by Jan Verzelen on September 10, 2013 at 1:09am

oops, something wrong with your units? there are some strange light spots on the walls

Comment by kingjin on September 9, 2013 at 6:02pm

Good results, I ask that the color screen is what material , how to set it, thank you .

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Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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