AccuRender nXt

advanced rendering for AutoCAD

Kevin Lockwood

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Comment by Jan Verzelen on September 21, 2010 at 9:11am
i agree
Comment by Kevin Lockwood on September 21, 2010 at 8:00am
I'm not a fan of using noise for blade height myself. I've found some fractile images that work better, giving a more undulating flow to the blade heights.
Comment by Jan Verzelen on September 20, 2010 at 11:52pm
Comment by mike makki on September 20, 2010 at 11:12pm
Kevin
i tried the displacment icon for the grass i created but with no joy,it could be because its a try out version of accurender nxt, what do you think?
Comment by Kevin Lockwood on September 19, 2010 at 10:19am
Did a quick test using displacement grass..

Comment by mike makki on September 19, 2010 at 12:28am
well thank you for the info..i will be trying it out
cheers
Comment by Kevin Lockwood on September 18, 2010 at 10:20am
On the AJ_House image it was done in Photoshop. I used an image of the site and added the walkway and adjoining grass from another photo. You CAN do this with nXt using displacement mapping.
Comment by mike makki on September 18, 2010 at 1:48am
Sorry typing error,i meant the grass
Comment by mike makki on September 18, 2010 at 1:47am
Hello Kevin
May ask how you made the glass edged sticking out like as if there was depth to it,i did`nt think you could do that in Accurender,only in Max.
cheers

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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
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Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
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nXtRender 0358-XE08 vs 0349-OA30 - What's new?

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