AccuRender nXt

advanced rendering for AutoCAD

Kevin Lockwood

  • photo
  • photo
  • photo
  • photo
  • photo
  • photo
  • photo
  • photo

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Jan Verzelen on September 21, 2010 at 9:11am
i agree
Comment by Kevin Lockwood on September 21, 2010 at 8:00am
I'm not a fan of using noise for blade height myself. I've found some fractile images that work better, giving a more undulating flow to the blade heights.
Comment by Jan Verzelen on September 20, 2010 at 11:52pm
Comment by mike makki on September 20, 2010 at 11:12pm
Kevin
i tried the displacment icon for the grass i created but with no joy,it could be because its a try out version of accurender nxt, what do you think?
Comment by Kevin Lockwood on September 19, 2010 at 10:19am
Did a quick test using displacement grass..

Comment by mike makki on September 19, 2010 at 12:28am
well thank you for the info..i will be trying it out
cheers
Comment by Kevin Lockwood on September 18, 2010 at 10:20am
On the AJ_House image it was done in Photoshop. I used an image of the site and added the walkway and adjoining grass from another photo. You CAN do this with nXt using displacement mapping.
Comment by mike makki on September 18, 2010 at 1:48am
Sorry typing error,i meant the grass
Comment by mike makki on September 18, 2010 at 1:47am
Hello Kevin
May ask how you made the glass edged sticking out like as if there was depth to it,i did`nt think you could do that in Accurender,only in Max.
cheers

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service