AccuRender nXt

advanced rendering for AutoCAD

Engine - Standard
Size 1860 x 1680
Steps - 100
Post processing - PS CS6

Views: 111

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Comment by akinlolu olugboji on May 11, 2015 at 12:51pm

Need to jack up my post processes to save time and up on pass.

Comment by Decio Baptistucci on May 11, 2015 at 5:38am

Hi, Akinlolu, the machine configuration is; Gigabyte B75M-D3H motherboard, with Intel I7 Processor, 32Gb run memory. 64 bits Windows Seven system, Autocad 2013, and Photoshop CS6, both with 64 bits .

To save time I usually render only the visible objects, and I do not insert  background, plants, grass, ground cover, and characters. For that I use post processing.

Comment by akinlolu olugboji on May 10, 2015 at 9:28am

What is the specs of the machine like?

Comment by George Ioannidis on May 8, 2015 at 8:53pm

The lady with sunglasses in front seems to be going to drown her children. Let somebody help her! ;)

Nice work Decio and architecture I like. I would try to use hybrid or path engine, despite longer rendering times. Great job anyway.

Comment by Decio Baptistucci on May 8, 2015 at 6:48pm

Hi Kingiin, I think are you asking about how long I spent to do the image.

The render time was about 20 minutes, and the post processing something like one hour.

Comment by kingjin on May 8, 2015 at 7:17am

good results, ask how long?

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Latest Activity

Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
yesterday
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Wednesday
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Tuesday
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
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Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Monday
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
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Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
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OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

Good day, please does anyone know how the batch rendering function works in nxt render for autocad ?See More
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