AccuRender nXt

advanced rendering for AutoCAD

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Comment by Jorge Javier Lara Domínguez on July 29, 2011 at 3:37pm
Gracias Marc. Despues de ver tus trabajos, un comentario positivo de tu parte es un gran halago. Saludos
Comment by Marc Chaumier on July 29, 2011 at 3:31pm
Let us know if you find a tip to this render go faster.
Comment by Marc Chaumier on July 29, 2011 at 3:30pm

Nice work, don't forget to post the same when you will have got rid of the artefacts. Good composition.

1000 pass looks enormous to me, considering the resolution, but perhaps is it normal for interior work. And the first pass is never the same as the last (in time).

Comment by Roy Hirshkowitz on July 27, 2011 at 8:43am
I think you can make this one go a lot faster by putting glass in all of your openings.  Many fewer artifacts as well.  Attempting now.
Comment by Roy Hirshkowitz on July 23, 2011 at 3:05pm
Hmmm... it may be a problem with the software-- if you're willing and have a chance upload the model to me so I can take a look.
Comment by Jorge Javier Lara Domínguez on July 23, 2011 at 10:52am
Roy, tienes toda la razon. Los puntos negros no terminaron de definirse. Me gano el tiempo de la presentacion. Es la version 271. Saludos
Comment by Roy Hirshkowitz on July 23, 2011 at 9:09am
Are the black spots correct?  They look like an artifact to me.  What version of the software?
Comment by Jorge Javier Lara Domínguez on July 23, 2011 at 4:53am
Thank you for your comments, Akin. Passes in 1000 were 70 hours of rendering. Trace PathWith 1280 x 960 dpi resolution

Comment by akinlolu olugboji on July 23, 2011 at 3:44am

Good work. How many passes?

 

Comment by Jorge Javier Lara Domínguez on July 22, 2011 at 4:26pm
Muchas gracias por tus comentarios Rey. Saludos

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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