AccuRender nXt

advanced rendering for AutoCAD

Residential Prototypes For Staff Member of A Factory Complex In Port Harcourt, Nigeria.

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Comment by akinlolu olugboji on December 15, 2010 at 12:03pm

In this shot I forgot to increase the resolution of the grass. Am sure it is not this bad in my other works. The only thing I do in photoshop is to add the background.

Comment by akinlolu olugboji on December 15, 2010 at 11:50am

Just noticing it as you pointed out it out, we work on the camera angle for more shadows and contract too. Thanks.

Comment by George Ioannidis on December 15, 2010 at 8:27am

Be careful as regards the use of background images. You actually use one with solar disc visible, though your shadows are from sun behind camera. Try another sky and slightly change the angle of sun to make more contrast with surfaces in direct light and in shadow.

Comment by Alejandro Testa on December 15, 2010 at 7:57am

I have the same problem, so I prefer to add grass in PS, or as Mike said use a better image.

Comment by akinlolu olugboji on December 15, 2010 at 5:36am

This is a small architectural outfit with quite a lean budget. So we go for laptops as they help to ensure works continues at home after the end of work day should there be much more do to.

Comment by mike makki on December 15, 2010 at 3:41am

i don`t rate laptops,i only take them for presentation not for rendering.

Comment by akinlolu olugboji on December 15, 2010 at 3:03am

Eyeing an i3 4gb upgratable to 8gb, 64 bit  acer laptop.

Comment by mike makki on December 15, 2010 at 2:00am

you need a powerfull machine 64bits with at least 4g memory to work nxt with speed

Comment by akinlolu olugboji on December 15, 2010 at 12:36am

Oh now I see, an over sight there thank you. Thought you where refering to adding displacement or even using Nxt groundcover. Which will take a long of time and give the client fits

Comment by mike makki on December 14, 2010 at 10:34pm

this has nothing to do with it,the grass image you have needs to be bigger resulotion on the image size when you assign image texture.

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