AccuRender nXt

advanced rendering for AutoCAD

A Familiar House in Curitiba, Brasil

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Comment by Claudio Antonio Castro De Orte on February 19, 2011 at 12:21pm

Gracias por los comentarios, ahora que recien volvi de vacaciones, (www.deorte.blogspot.com) me dedicare mas tiempo para los jardines virtuales!

Comment by qweqwi on February 19, 2011 at 12:07pm
me gustan sus interiores ...pero no este exterior...ni el cesped ni la piedra son creibles o estan al nivel de los otros trabajos aqui expuestos...de todas maneras le felicito
Comment by Claudio Antonio Castro De Orte on February 19, 2011 at 3:57am

La vegetación es del nxt si, con mui poca edición!

Comment by Alejandro Testa on February 18, 2011 at 2:53pm
Nunca he usado materiales de Autocad, voy a darle un vistazo. ¿La vegetación utilizada es de arnxt?
Comment by Claudio Antonio Castro De Orte on February 18, 2011 at 1:46pm
Si, Alejandro! Solamente los vidrios en esta imagen son de Accurender Nxt, los demas materiales son nativos del AutoCAD 2011!
Comment by Alejandro Testa on February 18, 2011 at 1:16pm
Entonces estas mezclando materiales de Nxt con materiales de Autocad. Interesante.
Comment by Claudio Antonio Castro De Orte on February 18, 2011 at 1:02pm
Ok! I don't write english very well. Tank's for the coments. This model is just for my visualisacion, and no more then 8 passes I waitng, only in exterior daylight, and Accurender nxt, not AR3 or AR4. The materials are a mix of Accurender and AutoCAD r2011! The modeled terrain is automatic generete by Arqui_3D 2010, Grapho Software. A don't use the pixel displacement for the grass, just only I want the rsult of rendering fast, but in anoter experiences, the grass whit pixel displacemtne look's very, very, well.
Comment by Kyprianos Arnaoutoglou on February 18, 2011 at 12:06pm
Nice and clean image!
Comment by Chas / Aug Posekany on February 18, 2011 at 11:35am

My issue with the rendering is the shadows on the end of the house. They extend up into the second story but there doesn't seem to be anything to cast a shadow like that.

Maybe a tree just out of view.

Comment by Roy Hirshkowitz on February 18, 2011 at 10:42am
I really like this one.  I think the combination of stylized terrain and photo-realistic building really works nicely here.  You would have to work very hard to get this quality of lighting from ar3/4.

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
16 hours ago
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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