AccuRender nXt

advanced rendering for AutoCAD

160 pases
24 hrs de proceso
con path trace

Views: 171

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Jorge Javier Lara Domínguez on March 29, 2012 at 11:44am

George, gracias por tus comentarios, la tetera tiene 25 cm de diametro. Saludos

Comment by George Ioannidis on March 29, 2012 at 7:57am

Beautiful work Jorge, as always. Some more passes were needed though :D

Teapot looks really huge, is it in right scale?

Comment by Jorge Javier Lara Domínguez on August 9, 2011 at 6:34am
Perdon Akin, mi ingles no es muy bueno. Interprete y traduje mal. Tu comentario es correcto. Gracias
Comment by akinlolu olugboji on August 9, 2011 at 2:01am

No es la campana de la estufa, pero la pared al lado del horno que lleva a la cena. Piedra sólo puede ser plana, si es en dos dimensiones como en el dibujado en papel, de tres dimensiones que habría de espesor.

 

 

Not the hood of the stove but the wall beside the oven leading to the dining. Stone can only be that flat if it is in two dimension as in drawn on paper, for three dimension it would have thickness.

Comment by Jorge Javier Lara Domínguez on August 8, 2011 at 3:25pm

Akin: gracias por tus comentarios. Creo que el elemento al qeu te refieres es la campana de la estufa.

Rey: gracias, estoy en el proceso de entender y dominar el programa. El material es acero inoxidable que baje de la red. Te lo comparto

Comment by Rey F. Rosario Berrios on August 8, 2011 at 2:23pm
Jorge me gusta mucho esta, cada dia se nota la calidad de tu trabajo. Que material usaste para el stainless steel ya que luce perfecto.
Comment by akinlolu olugboji on August 8, 2011 at 2:12pm

A bit of reflection/ glossy on the wall would help. Is the stone work on the wall beside the fridge wallpaper?

 

Good work.

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service