AccuRender nXt

advanced rendering for AutoCAD

800 passes 6 ilumination channels. Path tracer

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Comment by Alejandro Testa on November 22, 2011 at 3:19am

Thanks Chris.

Comment by Chris Fox on November 22, 2011 at 12:14am

Very Nice Image... I agree with George in regards to Accurender with the right techniques images are comparable if not better then other rendering engines... remember it's the chef not the kitchen he is cooking in....

Comment by Alejandro Testa on November 10, 2011 at 5:56pm

Ok Roy. What happen them with some evremotion models? This block effect  affect also this models?

Comment by Roy Hirshkowitz on November 10, 2011 at 5:05pm

Yes.  Don't put windows in blocks for interiors.

Comment by Alejandro Testa on November 10, 2011 at 4:08pm

Thanks Roy. I will try.  One question . I this a "must" for every model with windows blocks?

Comment by Roy Hirshkowitz on November 10, 2011 at 2:17pm

Try exploding the window blocks.  Having these on a instanced objects prevents a whole bunch of daylight optimizations. 

Comment by Alejandro Testa on November 10, 2011 at 6:11am

I need to learn PS, My skills in PS are  almost none, this is a must if I want to improve the image quality.  I am sure NXt is a great tool, at least for me the ability of editing autocad drawing when rendering is in processs is  something incredible.  I Hope  that in the future we can reduce rendering time.  I wish  I can buy a new machine for next year. This 3 1\2 years old core quad  makes rendering time a pain.

Comment by George Ioannidis on November 10, 2011 at 5:53am

I think we have a tool that is comparable as regards to quality level of renderings with other, much more expensive packages on the market (Vray, Maxwell...)

I would try to make your image in PS with more contrast (shadow-light areas ratio).

Comment by Alejandro Testa on November 10, 2011 at 3:12am

Wow, thanks George.  I want to thanks all the people in this forum.  Helps a lot to improve our work.

Comment by George Ioannidis on November 10, 2011 at 12:21am

Excellent work Alejandro! Design and rendering of it. Peter and you are nXt "interior daemons". :)

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

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- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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