AccuRender nXt

advanced rendering for AutoCAD

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Comment by kaiwenqian on July 29, 2013 at 7:22am

 I like it !  I want know how do it ? how a long ? lighting and material  ?

Comment by chen ray on July 23, 2013 at 11:39pm
For the price I paid for nxt. I think it is definitely value for money. Would like to thanks Roy and team for their great work . But of course if the rendering speed can be reduced much faster , seriously I dun mind paying more . It take a while to dissolves the noises to get Good sharp quailty images. Cheers . I never use path tracer cos it is too long for me. I plant invisible lighting in a different channel to light the soffit and underside of spaces. What I like about nxt is the lighting channels.
Comment by Jorge Javier Lara Domínguez on July 23, 2013 at 1:51pm
Comment by Jorge Javier Lara Domínguez on July 23, 2013 at 1:44pm
Comment by Jorge Javier Lara Domínguez on July 23, 2013 at 1:43pm

Amigos, creo que no somos los unicos con la inquietud sobre el tiempo de renderizado... Chequen esto...http://www.foro3d.com/f20/blender-asombrado-tiempo-renderizado-1057...

Comment by akinlolu olugboji on July 23, 2013 at 1:00pm
  • Lighting and material composition goes a long way in determining the rendering time.
  • Same goes for the type of engine used in rendering.
  • Also having a closed model when doing interior scenes and not having leaks or the model having space opened to infinity, for exterior scenes no problem.  
  • Others are polygon counts, which is why I favour the use of RPC's and Decals.
Comment by Jorge Javier Lara Domínguez on July 23, 2013 at 11:15am

En mi experiencia, nuestros problemas con el tiempo, son debidos a problemas de iluminacion propios de nuestros modelos. He notado con mis trabajos mas recientes que el manejo de una mejor iluminacion (he estado usando archivos IES, que me han dado resultados satisfactorios) mejoran el rendimiento en menor tiempo para resolver mis modelos, incluso empleando mapas de desplazamiento los caules como sabemos ralentizan el proceso. Otro punto importante es el manejo de los materiales, Peter Milner comento, de manera muy acertada, qeu todos los materiales poseen cierto brillo, al emplear este principio en mis modelos he necesitado menos pases y menos tiempo para qeu se resuelvan satisfactoriamente. Saludos a todos.

Comment by Roy Hirshkowitz on July 23, 2013 at 8:22am

George-  try one of the GPU-based products out there and see before you start making these sorts of assumptions.  There's a lot of hype around these but a lot of problems and limitations.  They work great for simple stuff but fall apart when given the sort of complex problems our users present.  The programming task is also massive and may require starting again with many limitations.  For example not all (or any?) of our existing engines are GPU friendly.

Comment by kingjin on July 23, 2013 at 3:31am

This time is too long , there is no way to accept this time , NXT to improve the rendering speed on the job .

Comment by George Ioannidis on July 23, 2013 at 12:38am

I really didn't realize TV is the new age "contraceptive pill" :D

Yes, farms and other stuff are good, but relatively expensive. I was talking about taking benefit of any existing (and really not expensive) hardware all of us have: the really POWERFUL GPUs. The cost of one good GTX770 is here about 380€. You can then put two of them into a single machine in SLI configuration and could have real rendering beast on (or under) your desk for less than 800€! Hundreds of cores (on lower MHz rate, but literally hundreds of them, 770 has 1536 cores) cannot be beaten by any mean in that price level. NXT must go that direction.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
yesterday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
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thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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