AccuRender nXt

advanced rendering for AutoCAD

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Comment by Alejandro Testa on September 21, 2010 at 1:49pm
Carlos, creo que tienes un punto aqui para iniciar una nueva discusión en Nxt. Yo que no he trabajado en demasia con path tracer tengo la misma impresión
Comment by Carlos Sieiro on September 21, 2010 at 11:28am
ok, thanks for your advice, I think is the best way to compensate for this question, but it would be advisable that the motor path tracer was able to improve this limitation for interior scenes ....
Comment by Jan Verzelen on September 21, 2010 at 11:20am
You have a point when you say that the path tracer stops improving at some point. For that reason i do some post-processing in PS. The subtle use of "reduce noise" can do miracles sometimes
Comment by Carlos Sieiro on September 21, 2010 at 10:28am
Thanks Jan for yours comments...
Comment by Carlos Sieiro on September 21, 2010 at 10:13am
La imagen esta realizada con pathtracer engine. 633pasos y 12horas de procesamiento. Tomo nota de tus comentarios Alejandro, aunque la idea era un render de una tarde de verano cuando ya baja el sol, y los monitores encendidos es una opcion que sin duda probare.

Jam, en cuanto a los libros de la parte superior, si parecen planos, es un objeto de malla importado con nxt y la verdad es que no estaba demasiado convencido en usarlo, sin duda los cambiare por otros mas creibles.

De todas formas he notado que el renderizado con motor Nxt Pathtracer, llega a un punto en que no ya no es capaz de mejorar casi nada la escena, sobre todo en interiores, requiere mucho mas tiempo de procesado.

Voy a subir la misma escena con engine normal para que podais comparar la diferencia notoria de resultados.

Un saludo.


The image is made with Pathtrace engine. 633 steps and 12 hours of processing. I note your comments Alejandro, though the idea was a rendering of a summer afternoon when the sun goes down and the monitors turned on is a choice that proves without a doubt.

Jam, as to the books of the top, if they look flat, it is an object of nxt imported mesh and the truth is I was not too convinced to use it, without doubt cambiare by other more credible.

Anyway I noticed the Pathtrace Nxt rendering engine, reaches a point where it no longer is able to improve almost any scene, especially indoors, requires much more processing time.

I gain the same scene with normal engine for you can compare the difference noticeable results.

A greeting.
Comment by Alejandro Testa on September 21, 2010 at 9:14am
Felicitaciones, dos pequeñas observaciones, yo cambiaría el color blanco del fondo, (detrás de la puerta), y agregaría una calcomanía en los monitores. ¿ Las imágenes en los libros son calcomanías?.
Comment by Jan Verzelen on September 21, 2010 at 9:09am
very detailled and realistic work. Only thing is that the books on top are images i guess. They look flat and should be randomized. Also a few more steps in the path tracer could improve the picture

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
yesterday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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