AccuRender nXt

advanced rendering for AutoCAD

After many customer design refinements.

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Comment by George Ioannidis on July 12, 2011 at 9:40am
Result is almost seamless blend of rendering with the reality. Great work Chas! Really great.
Comment by Chas / Aug Posekany on July 12, 2011 at 9:13am

This particular photo had some plants I had to PS out of view that made it a very hard photo to use for a good background.

21 passes

Comment by akinlolu olugboji on July 12, 2011 at 8:59am

How many passes?

 

You could also assign the existing situation as decal to faces, floor, background shop facade, ceiling on different faces or bring in the background via walkabout as an HDRI (conversion via Nxt widget)  image so it contributes to the lighting of the scene.

Comment by Chas / Aug Posekany on July 12, 2011 at 7:50am
It was rendered using the original particle tracer engine at 8"x10.5" at 300 DPI. The rendering was let run overnight on a very feeble, old, slow machine. Final phto composting done in photoshop (you can see the perspective is still not quite right).
Comment by Jorge Javier Lara Domínguez on July 12, 2011 at 7:30am
con path trace? cuandos dpi? tiempo de renderizado?
Comment by Jorge Javier Lara Domínguez on July 12, 2011 at 7:30am
Bonita imagen Chas. Fecicidades!!!

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Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
yesterday
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

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Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

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