AccuRender nXt

advanced rendering for AutoCAD

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Comment by George Ioannidis on February 5, 2013 at 11:04pm

Have no idea Ian.

Comment by Ian Foster Griffith on February 5, 2013 at 8:48pm

Comment - "The Plant Editor of Nxt I believe can do this"

How? groundcover?

Comment by Miguel Tano Adanes on November 4, 2012 at 7:20am

Wall is 4x1x0,3 metres, squares are 1x1 meter.

Comment by Miguel Tano Adanes on November 4, 2012 at 7:19am

My little contribution to this discussion here

Comment by George Ioannidis on November 4, 2012 at 3:08am

OK folks. Both grass is nice. I'll stick with modelled one, as it renders really fast, and, IMHO, looks more like...... grass. ;) Almost the same result can be achieved in Sketchup using Make Fur plugin.

Comment by akinlolu olugboji on November 4, 2012 at 1:12am

Courtesy  of  Mike Makki.

Comment by akinlolu olugboji on November 3, 2012 at 3:13pm

You might need to tweak the variables in Plant Editor. You can start with the density. This should help bring down rendering time.

Comment by George Ioannidis on November 3, 2012 at 2:09pm

As I was writing this post, I did rendering with raised value in refracted bounces. It solved the alpha transparency shown black problem but not the long time problem. Still desperately slow.

Comment by George Ioannidis on November 3, 2012 at 2:04pm

Thanks Akin for plant files. It intrigues me a lot, so I did a test. I assigned NXT groundcover to a mesh, the same mesh as with "particle grass storm" :D. Both models were rendered using same settings, same resolution, on the same machine. The result was unexpected! See attached pictures. Though the number of polygons in OBJ grass was almost 3X higher, rendering time difference was really abyssal! 0:14:03 to 5:13:08, that is more than 22X longer in case of groundcover! The result wasn't exactly what I was expecting, but it must be something with refractive bounces, which I didn't set higher for the groundcover version. Nevertheless I think it was not responsible for such a vast time difference.

Comment by Marc Chaumier on November 3, 2012 at 3:44am

It will be nice that nXt include a simple particle tool, a little bit like groundcover, but I imagine it's something I will never see in my life...

Nevertheless I know that EVERY nXt user need it so bad...



Latest Activity

OYEBANJI EMMANUEL posted a photo

00001 copy

An office render i did recently.Critics and comments are welcome.Its one of the frames of a walkthrough animation i did recently.I used sketchup to model, exported to autocad and rendered with nxt render.
Nov 22
OYEBANJI EMMANUEL posted a discussion

nxt render Course/tutorial

Good day Sir,I want to know the number of people that would be interested in a nxt render course because i plan to create one.Please send me a prompt reply if you are interested.Just sayHi am in.Checkout a walkthrough i just created recently with nxt render for autocad after modelling in sketchup and then post-producing in photoshop.…See More
Nov 5
"Good day Sir, Hope this message meets you well. I just completed a short walkthrough of an office. Its down here"
Nov 5
Maciej posted photos
Jun 6
Marko Stout replied to Peter Milner's discussion Comotion
"Is comotion still om progres? I need to make some moving parts in NXT!!"
Apr 7
Maciej commented on Maciej's photo


"Ok, give me couple of days, I'll try to work out the video tutoriał with mapping procedure. For free.. :) Regards, Maciej"
Mar 20
N` Goraw posted a discussion


Can I use accurender nxt to create a walkthrough animation in AutoCAD?See More
Mar 19
Maciej posted photos
Mar 16

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