advanced rendering for AutoCAD
Exelente pasto! Como lo lograste? Saludos
George Ioannidis, very good , very realistic , this is how to make ? Thank you for sharing .
The Plant Editor of Nxt I believe can do this.
I am very interested Akin. Do you have any such grass plant? If yes, please would you mind to share?
This is done using particles in Blender, then exported as OBJ to NXT. Pretty straightforward and for me enough convincing grass. I was unable to create something like that in plant editor.
Addition:
Suitable for any kind of "furry" things like fluffy carpets, hair etc.
Drawback:
Mid level knowledge of Blender3D required. Nothing really difficult though :)
Here are some you could tweak to taste. And for furry stuff like carpets I do the displacement route.
It will be nice that nXt include a simple particle tool, a little bit like groundcover, but I imagine it's something I will never see in my life...
Nevertheless I know that EVERY nXt user need it so bad...
Thanks Akin for plant files. It intrigues me a lot, so I did a test. I assigned NXT groundcover to a mesh, the same mesh as with "particle grass storm" :D. Both models were rendered using same settings, same resolution, on the same machine. The result was unexpected! See attached pictures. Though the number of polygons in OBJ grass was almost 3X higher, rendering time difference was really abyssal! 0:14:03 to 5:13:08, that is more than 22X longer in case of groundcover! The result wasn't exactly what I was expecting, but it must be something with refractive bounces, which I didn't set higher for the groundcover version. Nevertheless I think it was not responsible for such a vast time difference.
As I was writing this post, I did rendering with raised value in refracted bounces. It solved the alpha transparency shown black problem but not the long time problem. Still desperately slow.
You might need to tweak the variables in Plant Editor. You can start with the density. This should help bring down rendering time.
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