AccuRender nXt

advanced rendering for AutoCAD

Interior light, sun+ HDRI, background image in Photoshop
Path trace 700 passes

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Comment by Alejandro Testa on September 7, 2012 at 4:05pm

Hi Jan, just  add some glare, I do not remember where I downloaded the bed model ,  I Only  edit some textures .

Comment by Jan Verzelen on September 7, 2012 at 3:55pm

this kind of blanket is very hard to model in autocad George. I think Alejandro used this one. No offence, i use the stuff myself. Did you add some haze or glare Alejandro?

Comment by Alejandro Testa on September 3, 2012 at 7:12am

Gracias Jorge, imposible sin  tu cooperación. 1400 x 900 Pathtrace, 700 pases ,  12 horas, lo que mas suma en este proceso son las cortinas, sin las cortinas el tiempo se reduce  a menos de la mitad.

Comment by Jorge Javier Lara Domínguez on September 3, 2012 at 6:58am

Exelente imagen amigo.... Felicidades!!!! tiempo de proceso??? definicion? que motor?

Comment by Alejandro Testa on September 3, 2012 at 6:52am

Here is the image without curtains and more contrast, also with the interior lights in a

very low value

Comment by Alejandro Testa on September 3, 2012 at 5:08am

George,  That light effect must be some small stainless steel small piece that I model for this lamp, maybe in the future I will rebuilt this lamp.   The bed  is not modeled by me.

Comment by Alejandro Testa on September 3, 2012 at 5:04am

Gracias Miguel por tu elogioso comentario, estoy haciendo una imagen sin cortinas con mas contraste, el cleinte quiere ver la ventana sin la cortina, aunque la cortina en este clima es un "must" definitivamente imprescindible. 

Comment by Miguel Tano Adanes on September 3, 2012 at 1:36am

Felicitaciones Alejandro! Design fantastico y render buenisimo! De repente los colores aparecen "apagados"... capaz un poquito mas de contraste estaria bueno.

Comment by George Ioannidis on September 3, 2012 at 12:45am

No, no, we (I mean me) have to learn from you, as regards to interiors (and design!)

Comment on rendering: Something wrong is going on with the two wall mounted lights. They look to emit light somehow unevenly I would say. Other than that I really love the "sun eclipse" mood of the outside. And of course the blanket's foldings! :D Did you modelled it in AutoCAD?

Comment by Alejandro Testa on September 2, 2012 at 2:50pm

Wow, thanks Geotge. just trying to learn from people with better skills than mine.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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