AccuRender nXt

advanced rendering for AutoCAD

Test render to simulate light beams and dust particles

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Location: United Kingdom

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Comment by Miguel Tano Adanes on November 14, 2011 at 7:06am

Hi Peter, I see you've used the fog, do you know what are other parametres? How do the work? Thanks in advance.

Comment by Albert D Hart on May 16, 2011 at 5:06pm
Nice Work Peter - I have been waiting to se if the fog worked well with stained glass.
Comment by Peter Milner on May 16, 2011 at 2:37am

Under advanced lighting, at the botom, tick the Fog box.

Then give it a low scattering value (0.01 in this case).

Comment by mike makki on May 15, 2011 at 4:10am
how did you add the dust particles?

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
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OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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