AccuRender nXt

advanced rendering for AutoCAD

Views: 103

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by George Ioannidis on September 25, 2011 at 3:25am
The stone arc is divided into several (symmetrically) pieces, so material of each one can be mapped separately. It is slightly more work to do (the small one was split into 5 and the large one into 11 pieces) but the result is quite convincing I think.
Comment by Rey F. Rosario Berrios on September 24, 2011 at 5:49pm

Hi George I like it!!!!!!!!! Can you explain how do you place the map for the brick in the arcs?

Comment by George Ioannidis on September 21, 2011 at 4:16pm

@Akinlolu - I tried to keep things low in project. Customer has economical potential, but also good taste and I managed him fortunately to accept this design concept :) The really big expense takes place inside the house :D

@Jan - As I said, this is sort of never ending work in progress. It will be rendered with all the bells and whistles (displacement on stonewalls, textured mesh shrubs and trees, ivy everywhere etc.) one day :D

Thanks for comments, guys.

Comment by akinlolu olugboji on September 21, 2011 at 12:24pm
Love it but why not a grander entrance design, being the first port of call to the property, no minding the fact the building itself is elevated.
Comment by Jan Verzelen on September 21, 2011 at 10:39am
I would love to see a  displacement map on the brick walls but that will decrease the rendering time enormous i'm afraid. Good job anyway.
Comment by George Ioannidis on September 21, 2011 at 9:22am

Like dis? :)

Comment by Chas / Aug Posekany on September 21, 2011 at 8:33am
This one is really appealing. The entrance structure could benefit from a slightly different perspective to give it more depth.

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service