AccuRender nXt

advanced rendering for AutoCAD

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Comment by akinlolu olugboji on November 3, 2012 at 2:50am

Here are some you could tweak to taste. And for furry stuff like carpets I do the displacement route.

Comment by George Ioannidis on November 3, 2012 at 1:49am

Addition:

Suitable for any kind of "furry" things like fluffy carpets, hair etc.

Drawback:

Mid level knowledge of Blender3D required. Nothing really difficult though :)

Comment by George Ioannidis on November 3, 2012 at 1:42am

I am very interested Akin. Do you have any such grass plant? If yes, please would you mind to share?

This is done using particles in Blender, then exported as OBJ to NXT. Pretty straightforward and for me enough convincing grass. I was unable to create something like that in plant editor.

Comment by akinlolu olugboji on November 3, 2012 at 12:27am

The Plant Editor of Nxt I believe can do this.

Comment by kingjin on November 2, 2012 at 8:05pm

George Ioannidis, very good , very realistic , this is how to make ? Thank you for sharing .

Comment by Jorge Javier Lara Domínguez on November 2, 2012 at 6:37pm

Exelente pasto! Como lo lograste? Saludos

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