AccuRender nXt

advanced rendering for AutoCAD

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Comment by George Ioannidis on November 26, 2012 at 9:28am

There was no particular reason for creating those pictures, except my own curiosity :D as it was one of the very few 3D models I did which can be viewed from all sides ;) The only thing I couldn't avoid (I don't know why it was not visible the same way on all pictures) is the sky's colour banding.

Glad you liked it Marc. Μerci beaucoup.

Comment by Marc Chaumier on November 26, 2012 at 5:21am

Hi george! Always at the top, as I can see! Nice work, so pleasant to look. Good work on lighting.

Comment by George Ioannidis on November 25, 2012 at 1:25pm

Sky is on separate channel, sun had its own channel, too. All tweaking was completed in image editor from four NXT native image files. If I remember well, sky and sun was almost zero. Other light channels were set with more power.

Comment by Miguel Tano Adanes on November 25, 2012 at 6:43am

Hi George! What sky/sun settings did you use for these images?

Comment by George Ioannidis on November 2, 2012 at 2:10am

Thank you all. Yes, they are LED stripe lights in the cavity of the frame. I think they will produce less light in reality, but that simulation is quite all right for now to get the idea. :) Renders done using hybrid engine (4), each took ~1 hour at 800X600 resolution (~300 passes).

Comment by Miguel Tano Adanes on November 2, 2012 at 2:03am

Excelent job, George! I love those LED (I suppose!) lights in the top of balconies!

Comment by Alejandro Testa on November 1, 2012 at 4:04pm

Very good work George,  congratulations

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
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Thorsten Hedrich posted a photo

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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