AccuRender nXt

advanced rendering for AutoCAD

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Comment by George Ioannidis on July 6, 2012 at 12:23am

Thanks Jorge. Really "heavy" building restrictions for perimeter fencing. Here in Greece the maximum of only 1 meter of solid fencing wall is allowed, the rest must be metallic (or vegetation, or other) fence on top of that. Only when parcel has big level difference to street level, higher walls are allowed (max. 2.00m, for bigger heights sequential steps must be constructed inside the parcel) and only after the approval of architectural commission. Numerous violations of those restrictions are everywhere though.

Comment by Jorge Javier Lara Domínguez on July 5, 2012 at 11:52pm

Gracias por sus comentarios. George: de acuerdo al reglamento de construccion en donde se ubica el proyecto es estrictamente necesario el edificar los muros perimetrales de 2.2 m de altura. Alex: recuerda que como buen mexicano tengo inclinacion por contrastes fuertes entre los elementos de la composicion, esta en la sangre...jajaja. No me permiten enredaderas en los muros perimetrales. Saludos

Comment by George Ioannidis on July 3, 2012 at 2:35am

Are those 2.3m high walls around the parcel necessary? It would be more delightful to be able to see the horizon, even through some iron fencing on low masonry wall. Acting too much claustrophobic on me.


On the other hand, the rendering is really very nice. I agree with Alejandro, plates are too aggressive, some other colour should be better. Bar stools look good to me. Great job Jorge, as always.

Comment by Alejandro Testa on July 2, 2012 at 1:51pm

Excelente trabajo Jorge como siempre,  muy buen uso de los materiales, sobretodo el vidrio, el granito y la madera, sin embargo un par de observaciones  el contraste de los platos verdes es demasiado intenso, yo personalmente iría con un tono en naranjas o amarillos.  La pared del fondo necesita unas plantas trepadoras de manera que disminuya la presencia de la pared, las sillas  de la barra las sigo viendo demasiado bajas, son sillas tipo counter para 92 cms. y tu tienes una barra mas alta.

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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

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