AccuRender nXt

advanced rendering for AutoCAD

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Comment by akinlolu olugboji on July 16, 2015 at 1:17pm

Got it thanks.

Comment by Peter Milner on July 15, 2015 at 1:15am

4000 passes using the Hybrid engine.

The image here is a quarter the size of the original.

It cooked overnight on the Render Farm.

Comment by akinlolu olugboji on July 14, 2015 at 12:03pm

How passes did it take this to cook and on what engine?

Comment by akinlolu olugboji on July 14, 2015 at 11:49am
akinlolugboji@live.com
Comment by Peter Milner on July 14, 2015 at 8:27am

I don't think there's a facility to upload to the Entourage page.

I could use Wetransfer if I had your email address.

Comment by akinlolu olugboji on July 14, 2015 at 7:02am

Dropbox will be a good place or here.

Comment by Peter Milner on July 14, 2015 at 2:54am

Yes, there's a very slight bit of large scale rubble on the glass and you're right, it probably is a tad too much. That might be due to the fact that there's a double thickness of glass.

Comment by George Ioannidis on July 14, 2015 at 2:48am

Peter, did you apply any wave on the glass pane of the separation glass wall? It gives a nice touch, but it is maybe too strong, I don't know. That amount of waviness I would expect on much more side viewing angle, when glass is reflecting more than being transparent, due to Fresnel effect... (though I know I act like nitpicking biatch right now;) )

Comment by Maciej on July 14, 2015 at 2:30am

One of the best interior renders I have ever seen, Peter.

(or: simply the best)...  :)

Comment by Peter Milner on July 14, 2015 at 1:27am

You can have the whole thing, but it's 44Mb with all the textures included. I'm happy to upload it to somewhere where people can share it.

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Latest Activity

Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1

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