AccuRender nXt

advanced rendering for AutoCAD

Tiempo de Renderizado 6:07 hrs, 66 pases, iluminacion exterior, brillo 0.30, sobreexposicion 0.00, saturacion 1.00, sin path trace

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Comment by Roy Hirshkowitz on March 17, 2011 at 7:22am
Indirect lighting, in this context, means diffuse reflections of the light from (for example) the walls and floors to the ceiling.  It is a feature which can be turned on in the standard engine (it's always on in the path tracer.)  See the Advanced page.  The easiest way to do this is to use the Interior Daylight preset.
Comment by Jorge Javier Lara Domínguez on March 17, 2011 at 4:18am
Saludos amigos, iluminacion indirecta? como si fuera un flash de camara?
Comment by Alejandro Testa on March 17, 2011 at 4:00am
Hola Jorge. Muy buen trabajo, felicitaciones. Coincido con los comentarios de Roy de y de Qweqwi
Comment by qweqwi on March 17, 2011 at 2:38am
felicitaciones...me gusta...quizas un poco de luz indirecta que haga mas realista a los sillones y a todo en general en el interior
Comment by Jorge Javier Lara Domínguez on March 16, 2011 at 8:30pm
Estimado Roy, como siempre se agradecen tus acertados comentarios. Voy a poner a renderizar de nuevo con las sugerencias que hiciste.
Comment by Roy Hirshkowitz on March 16, 2011 at 8:14pm
It's quite nice, but is missing some indirect lighting (on the ceiling, in particular).  The Interior Daylight preset would help with (as would the path tracer.)

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
8 hours ago
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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