advanced rendering for AutoCAD
Very nice Decio! Great job.
Good job Decio. Is the glass material totally transparent? (transparency on 1.0)
No as I can still see the reflection of trees and cars in it.
Akin, these reflections are drived by the IOR parameter. When you put the transparency to 1.0, and if the IOR is different from 1.0 (more than 1.0), so you obtain reflections.
Thanks, for the info, physics has being a while. Always associated air with IOR 1.
Air is 1 (usually). Most architectural glass is around 1.5 these days. That will reflect. For physically accurate glass, the transparency setting should always be 1.0. The color should be reduced to 92-95% or so.
Sometime I put a little bit of blue in reflection.
Roy, what di you mean by "The color should be reduced to 92-95%"?
RGB Color components should be reduced to 245 or so for physically-based glass.
Hi everybody, I made this picture one year ago, so I had to look that file again, and found this configuration for the glass.
Transparency - 1.00 , IOR - 1.440
Color - R=223, G=226, B=225
Fresnel - 1.000
Those are all believable settings for glass. The simulation should be a good one.
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