So we look forward to that too. A gloosy wood finish use these base values and further modify to suit your needs. Brush aluminium metal, this this and that.
Comment by Peter Milner on October 19, 2010 at 6:30am
The lighting is pretty much "out of the box".
The only changes I made were cloudiness 0.3 and sky saturation 0.4.
The secret is in the materials - the right amount of softness to reflections, angular blend, non-repeating textures and surface finish.
You have to think about how a material looks in the real world and then use all the tools to simulate that.
Comment by Carlos Sieiro on October 19, 2010 at 6:26am
I agree with the last comment, of course, your level of knowledge and application of NXT is a teacher, and I also agree that we would be grateful as we follow the learning process to prepare a detailed brief tutorial from the advanced use according to your nxt and postproduction experience with photoshop.
That is why we say gurus like you and others ought to add step by step tutorials to achieving a preset output and one we could have combine efforts of webinars.
Comment by Peter Milner on October 19, 2010 at 1:25am
There were 2 issues with this render using Pathtracer:
1. I had to Photoshop out lots of tiny white specks.
2. I used the AR image editor to add glare, but it creates a very pixelated (almost cubist) haze which I had to blur in Photoshop.
"Sorry, do not exactly how to do it right.
If i sent you one or sets, could you "compose" one material as an example?
Maybe this is interesting for others too.."
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that.
I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection.
You might need to toggle the…"
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue.
Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
You need to be a member of AccuRender nXt to add comments!
Join AccuRender nXt