AccuRender nXt

advanced rendering for AutoCAD

Finalized version, only few post process things done outside nXt.

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Comment by Jorge Javier Lara Domínguez on February 11, 2013 at 8:07am

Bonita imagen!!! Excelente manejo de los materiales. Felicidades. Sin embargo, me hubiera gustados algunos causticos en la alberca. Saludos

Comment by Marc Chaumier on February 6, 2013 at 4:07am

The possibilty to use curved faces and several type of faces in the tree editor and in the groundcover tool, could help us to reach such a good result. I believe it's not a big modification, but so essential for the realism of our pictures!!!

Congratulation for your picture, George!

Comment by Roy Hirshkowitz on February 5, 2013 at 10:24am

In any case, one of the most complex models attempted to date.  I imagine 10GB or more to hold the database.

Comment by George Ioannidis on February 5, 2013 at 8:51am

Yes, there was. Not in the grass model though, only in full render. It was maybe due to displacement. I am not sure though.

Comment by Roy Hirshkowitz on February 5, 2013 at 8:37am

Was there a difference between virtual and actual faces?  It still seems a little high to me-- only about 4 bytes / face in the obj.

Comment by George Ioannidis on February 5, 2013 at 3:08am

Just grass counts 45264060 faces. The whole model is 57586458.

Comment by George Ioannidis on February 4, 2013 at 11:22am

Yes, there are several stone surfaces with displacement, I forgot it. All the surface down to garage door is displaced as well as the pathway to house entrance as well as the sidewalk. I'll try to render just the grass file to see it's polygon count.

Comment by Roy Hirshkowitz on February 4, 2013 at 11:00am

175 million bytes / 5.7 x 10^9 polygons yields only .03 bytes/polygon-- not really possible (there is no instancing in obj).  Did you create a tile which you repeated in AutoCAD?  If not the 5.7 x 10^9 figure may be caused by something else-- likely a displacement-- the stone texture?  You could help me out when you get a chance by loading just the grass into a model, starting a render, and seeing how many faces are generated.  Include both virtual and actual.

Comment by George Ioannidis on February 4, 2013 at 10:51am

No Roy, polygons count was 5.700.000.000 (5.7X10^9). I don't know if it was instanced internally in OBJ file. Starting Blender file with particles converted to polygons was nearly 175MB large. Without converting it it was just about 25MB.

Comment by Roy Hirshkowitz on February 4, 2013 at 10:33am

Milliard usually means one billion (1 x 10^9).  Is that what you mean? or rather 1 million?  If we're talking 5.7 x 10^9 I imagine that had to be instanced (?).

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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
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