AccuRender nXt

advanced rendering for AutoCAD

Finalized version, only few post process things done outside nXt.

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Comment by Jorge Javier Lara Domínguez on February 11, 2013 at 8:07am

Bonita imagen!!! Excelente manejo de los materiales. Felicidades. Sin embargo, me hubiera gustados algunos causticos en la alberca. Saludos

Comment by Marc Chaumier on February 6, 2013 at 4:07am

The possibilty to use curved faces and several type of faces in the tree editor and in the groundcover tool, could help us to reach such a good result. I believe it's not a big modification, but so essential for the realism of our pictures!!!

Congratulation for your picture, George!

Comment by Roy Hirshkowitz on February 5, 2013 at 10:24am

In any case, one of the most complex models attempted to date.  I imagine 10GB or more to hold the database.

Comment by George Ioannidis on February 5, 2013 at 8:51am

Yes, there was. Not in the grass model though, only in full render. It was maybe due to displacement. I am not sure though.

Comment by Roy Hirshkowitz on February 5, 2013 at 8:37am

Was there a difference between virtual and actual faces?  It still seems a little high to me-- only about 4 bytes / face in the obj.

Comment by George Ioannidis on February 5, 2013 at 3:08am

Just grass counts 45264060 faces. The whole model is 57586458.

Comment by George Ioannidis on February 4, 2013 at 11:22am

Yes, there are several stone surfaces with displacement, I forgot it. All the surface down to garage door is displaced as well as the pathway to house entrance as well as the sidewalk. I'll try to render just the grass file to see it's polygon count.

Comment by Roy Hirshkowitz on February 4, 2013 at 11:00am

175 million bytes / 5.7 x 10^9 polygons yields only .03 bytes/polygon-- not really possible (there is no instancing in obj).  Did you create a tile which you repeated in AutoCAD?  If not the 5.7 x 10^9 figure may be caused by something else-- likely a displacement-- the stone texture?  You could help me out when you get a chance by loading just the grass into a model, starting a render, and seeing how many faces are generated.  Include both virtual and actual.

Comment by George Ioannidis on February 4, 2013 at 10:51am

No Roy, polygons count was 5.700.000.000 (5.7X10^9). I don't know if it was instanced internally in OBJ file. Starting Blender file with particles converted to polygons was nearly 175MB large. Without converting it it was just about 25MB.

Comment by Roy Hirshkowitz on February 4, 2013 at 10:33am

Milliard usually means one billion (1 x 10^9).  Is that what you mean? or rather 1 million?  If we're talking 5.7 x 10^9 I imagine that had to be instanced (?).



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OYEBANJI EMMANUEL posted a photo

00001 copy

An office render i did recently.Critics and comments are welcome.Its one of the frames of a walkthrough animation i did recently.I used sketchup to model, exported to autocad and rendered with nxt render.
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OYEBANJI EMMANUEL posted a discussion

nxt render Course/tutorial

Good day Sir,I want to know the number of people that would be interested in a nxt render course because i plan to create one.Please send me a prompt reply if you are interested.Just sayHi am in.Checkout a walkthrough i just created recently with nxt render for autocad after modelling in sketchup and then post-producing in photoshop.…See More
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Maciej commented on Maciej's photo


"Ok, give me couple of days, I'll try to work out the video tutoriał with mapping procedure. For free.. :) Regards, Maciej"
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Can I use accurender nxt to create a walkthrough animation in AutoCAD?See More
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Maciej posted photos
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