AccuRender nXt

advanced rendering for AutoCAD

Ambus 120 degree workstations from Sven Christiansen

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Comment by Sergio Astorga on July 10, 2011 at 7:55pm

You do great work!

 

Comment by akinlolu olugboji on June 22, 2011 at 10:47am
This is day lighting with path tracer? How many passes?
Comment by Peter Milner on June 22, 2011 at 1:25am

The view outside the window is an image dropped in in Photoshop using an alpha channel.

Farid, you need to go for the greatest number and fastest processors you can afford. Ideally something like a Core i7 which is 4 processors multi-threaded which effectively gives you 8 processors. You'll also need to run 64 bit with at least 8Gb RAM.

Comment by f on June 21, 2011 at 3:04pm
My  question:  the  models   outside  of  windows  being   true?   How   can   I    do   rendering   them?
Comment by Farid M. Noriega on June 21, 2011 at 3:02pm

Peter. I want to buy a new laptop, what processor and system do you consider optimum.

Regards.

Comment by f on June 21, 2011 at 3:01pm
Realisticly!  Greatly!
Comment by Chas / Aug Posekany on June 21, 2011 at 1:30pm

Peter has a knack for lighting and finishes that is the envy of all.

Very good work as usual.

Comment by Marc Chaumier on June 21, 2011 at 1:19pm
The greater quality I've never seen with nXt! Thanks to show us where we have to go...
Comment by Peter Milner on June 21, 2011 at 1:38am
This is the first of a series of renderings I need to do. I've modelled the interior with lots of different elements for different views and layouts (one interior, many renderings).
Comment by George Ioannidis on June 20, 2011 at 11:45am
I'm sure he did Rich :-) I think Peter has reached NXT top quality limits.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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