"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,
I found another way around what to do with AO Maps:
Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
advanced rendering for AutoCAD
In AR4, you could specify the material origin on a face and/or object through the object properties. I have searched through the online documentation and the forum and have not been able to find a…Continue
Started this discussion. Last reply by Marc Chaumier Nov 20, 2010.
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