AccuRender nXt

advanced rendering for AutoCAD

How do you specify the material origin on an object?

In AR4, you could specify the material origin on a face and/or object through the object properties.  I have searched through the online documentation and the forum and have not been able to find a result that works for my situation.

 

Where can I find settings to adjust the material origin on an object?  Often, I need to set the origin on multiple objects, and the suggestion of setting the object to 0,0,0 will only work for one of the objects in the scene.

Views: 207

Reply to This

Replies to This Discussion

There are two mapping buttons on the Materials tab toolbar designed for this. The Quick Mapping is the easiest to use and would probably work best for your application.
Select the object then hit the button at the top of the materials pane (the two on the right pertain to material mapping).
HTH

Aug
you can use AutoCAD commands to manage mapping. You can even preview your settings using "Realistic" Visual Style in AutoCAD
Yes but the autocad mapping tool bring you, by the hand, in hell. For example, how do you set a specific angle for a mapping rotation? And sometimes, the gizmo go to hell alone, and you can't find it no more, without a reset... I dream of a cool tool in nXt, that will forget this acad abomination!
I agree 100%.
I've also found in AutoCAD that if you use planar mapping on a surface and subsequently rotate the surface, the mapping doesn't rotate with it unless it's contained within a block.
Yes Peter, and when you make a block, with correct mapping and do a symetric copy of it... sometimes, you come in ésotéric domain where the rationality has any place more... ,o))
It doesn't always match up.
Thank you for the direction. The office just updated to AutoCAD 2011, and now I need to update the rendering softwaere.
does acad 2011 bring ameliorations in zoom tools and mapping tools? Or is this release one more vain cosmetic consumers trap?

RSS

Search

Translate

Latest Activity

Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Sunday
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service