AccuRender nXt

advanced rendering for AutoCAD

Differences between a jpg image and the same image in Image editor.

HI Roy,  I am re-rendering and image to make some changes in the design and solve some render issues, everything goes fine. I save the jpg image directly from autocad, then I save the nxt image open the editor and got some very bright spots in both pictures that are hanging in the wall.

 

I am posting both images in jpg format, if you need the nxt image let me know.

 

Thanks in advance

Views: 163

Attachments:

Reply to This

Replies to This Discussion

Sorry, here is the original jpg image saved directly from Autocad
Attachments:
It might just be the way I'm looking at your rendering but it seems half of the side by side did not render.
No, something really strange, the side by side is a block. I will check this issue.  Thanks Chas
Definitely a problem I haven't seen before.  Can you send the drawing-- decals too, if you don't mind.  I'll need to reproduce this before I can really diagnose it.
Hi Roy. File already uoloaded.

The refrigerator right now is composed of two separate materials. The ByLayer one, the specular material, is attached to the right hand door and the two pulls.  It appears gray in AutoCAD and shiny in nXt.  The rest of the refrigerator has our old friend, the Global material, assigned to the sub-objects.  This appears yellow in AutoCAD and matte in nXt.   To fix it:

 

1. Explode the block (nested twice in your case!)

2. Use the Remove Material from Object button

3. "Re-block"

 

Still investigating the nXtImage problem.

I find also the side by side problem. this one already solved. Thanks
Hi Roy, I uploaded another Nxt file:Maybe this one can help to solve this issue.

Not necessary-- I'm working on this one right now.  

This is not the source of the problem, but the wall light had a bunch of problems and was not working correctly.  For one, you had two of them in the same place-- probably a really bad idea.  Also, taggging a block as a light doesn't work correctly (I probably need to prevent users from doing this)-- I exploded it, tagged the two meshes as lights, and got rid of the four light sources inside the shade.

I also experimented with Gimp to remove some of the excess noise.

 

 

 


Update-- I did find the problem here.  One of the materials (glass+rubble) has a bunch of invalid values which is causing negative luminances to be calculated and stored.  The speckles resulted from attempting to display these.  I've got this fixed in several different ways-- (I still need to fix the material editor which crashes w/ this material).

 

I did make a few more changes to your model to help things along, including:

  • Changed the sky from HDR to analytical (the default).
  • Changed the sun angle to get a little bit of direct light into the apartment.
  • Changed the glass in the windows from sandblasted to clear.
  • Set the color bleed back to 1.0 (default)
  • Set the indirect bounces to 4 (I may make this the default and only setting, for the path tracer-- still deciding).  It helps get some daylight into the corners in a model like this.
  • Changed the sky channel back to 0 so all of the daylighting exists in one channel, and all of the artificial lighting is on channel 1.  Much more useful that way. (default)

This ran overnight-- no Gimp.

Thanks Roy, a lot of help, I learn  some new things. Hope this help me for the future.
One other problem I should have taken care of-- the floor material "Piso de granito vaciado oscuro"-- has some glow.  It's way too bright for the artificial light scene.  Don't use Glow.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Sunday
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service