AccuRender nXt

advanced rendering for AutoCAD

After a recent visit to Venice... i had free time to model up the small square i had morning coffee in..... here is the image below and will post the final when the landscape added in and people...

mike

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Nice Mike. Those cracks in the plaster look really symmetrical. Maybe you should play a bit with the mapping orientation ;)
The French balcony door sunblinds are somehow nailed by the balusters :)

Nice stone material on the ground.

i know ... that`s why its a working progress....

this one is done in with  my other software.... 

i guess the image blew you away...;)

It's quite good. Except those too much cut-out people here and there :) And, of course, balcony door sunblinds got still stuck behind the balusters :D

george you need to have a life...;)

Hahahaha, you nailed it now Mike :D :D

dude ...have some meze and ouzo ...:)

unfortunately i cant replicate the scene in nxt...(160mb) if with landscaping..it could reach about (2gb) www.poliigon.com   this website has the best textured maps some is free to download.

but i will try it... and will rotate the window shutters to miss the handrail ...:)

here is another one

Numerous meze yes, ouzo is not my favorite cup of tea though. :D I prefer tsipouro, if you know what I mean ;) Especially that from Epirus (northwestern region of Greece). The meze challenge is still on Mike, come to Athens to make it real! hahahaha

George.... i am in greece sep ..crete... i might take the ferry  to athens and take you up on your offer... lets hope they wont strike like the last time...

cheers

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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