advanced rendering for AutoCAD
what is todays state of affairs?
I need to have nice water:
On one hand, I think of caustics, on the other I would like to use SSS - but it was said these two do not go along well - what approach to employ?
Tags:
For most architectural water features-- fountains, swimming pools, reflecting pools, etc.-- I wouldn't use SSS. I'm not crazy about the material that akinlolu just attached. I'd recommend a physically based material-- 100% transparency-- IOR of 1.35. You can give it a color and use caustics (especially with the Path Tracer + sunlight.) For pools use a 3d-face on the surface and do not tag as Thin.
There are several good ones at AccuStudio.
Most of the pool water I see in renderings has got WAY too much motion in it. Unless some fat kid just did a cannonball in the deep-end, the water would be relativity smooth. In an empty pool, like the sample above, the only thing that would move the water would be to pool filter or wind. Neither would ripple it that much.
Hi, here are the parameters of a water material that I made:
MAIN:Reflection & sharpness to 1.0, fresnel to 0.5 (keep transparency with little angle)
TRANSPARENCY:intensity to 1.0 and IOR to1.35 or 1.5 (I use 1.5, but Roy said 1.35)... nothing else
BUMP: Here is the most difficult. After many trials, I prefer use the "sandpaper" with x, y & z at 0.15-0.3. You can increase the z, but let the x & y at the same value. And now, you can play with the "strength" to obtain more or less waves, but stay under the 1.0 at the begining.
I use a region, tagged "caustic" but not "thin". The beautiful effect come after many passes. Good dive & good luck.
I work in "meters", and I think the x, y & z values are better at 0.2. The strength is in my case, closer from 0.1 or less. I think 1.0 is too much. Did you tagged your face as caustic?