AccuRender nXt

advanced rendering for AutoCAD

Roy,

I have a model I did earlier in the Nxt development that is a pretty big model. You may remember it was a living community built on a oil platform (called Seastead).

I pulled it up over the weekend, segregated the lights onto logical channels (the channels were not in the builds at the time I was working with this model).

I then tried to render using the path tracer. It ran for about the first pass then crashed my Acad to the desktop without any messages or warnings. I then ran it on the original particle tracer and it runs fine. Is there a limitation of the number of lights you can use (or should try to use) when using the path tracer that is different than the original rendering engine?

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Shouldn't be a lights issue.  If it's 32 bit it's likely an address space memory issue.  The two engines can have different memory requirements.  If it's not a memory issue I'm very interested in the model.

I would say that as well but this was on my home machine and it is a 64 bit OS. It is Vista but has never given me grief to this point. Got a quad core processor (I'm not sure of the clock speed).

I rebooted my machine and started only acad and Nxt and it did the same thing.

It is a big file but I have worked with much larger files with no problems (it's about 28 Meg).

I'm interested-- upload it if you're willing.

Sorry for the delay. I forwarded the model. Hope you can figure out what is giving me issues.

I lied when I said it was totally mine. I forgot Ted Kyte donated the awsome generator.

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
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OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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