AccuRender nXt

advanced rendering for AutoCAD

Trying to create a night scene with HDRi map. Hoping the nap will have a moon in it (as some have the sun in them) So far I have not being successful.

  1. Is there such HDRI with a moon?
  2. What is the best approach to this?
  3. Also here I tagged the glasses as light source with 20watts each, only I cannot seems to get lights above the window lintel which where I thought the HDRi will compensate, but it is not working.

Views: 1285

Reply to This

Replies to This Discussion

I wouldn't try to light with a nightime HDRi-- this is probably a good application for compositing.

I would try something like this:

Start with the Exterior preset.
Set Channels to 2.
Set Sun off.
Set Lights on.

Use the Channel 0 control to set the sky to a very low value-- try 0.002 for a start. Either use a black background, a night photo background-- OR-- composite one in later on.

I don't like the approach of making the windows light sources-- but if you must....
The windows as light sources is because the model was originally an exterior one so the internal partitions are missing. So it is a cheat way out.
Done all you advised including setting the brightness in the tone generator to -0.8(http://nxt.accurender.com/forums/t/4159.aspx)
Here is the result



Done all y


Roy Hirshkowitz said:
I wouldn't try to light with a nightime HDRi-- this is probably a good application for compositing.

I would try something like this:

Start with the Exterior preset.
Set Channels to 2.
Set Sun off.
Set Lights on.

Use the Channel 0 control to set the sky to a very low value-- try 0.002 for a start. Either use a black background, a night photo background-- OR-- composite one in later on.

I don't like the approach of making the windows light sources-- but if you must....
The sky am ok with.
Killing the sky channel and the lights in the widows will show.
So what is next now?
How do I get more environmental illumination?
I doubt you will unless theres something illuminating. There are no lights on in the house. No Street lights glowing. No landscape lighting.

I live out in the middle of nowhere and this is exactly what it looks like this time of night.
Use the sky channel to add as much environmental illumination as you want. Use a black color bg (or another color pic) for compositing purposes.

akinlolu olugboji said:
The sky am ok with.
Killing the sky channel and the lights in the widows will show.
So what is next now?
How do I get more environmental illumination?
So far so good. Things I found out with lights and X-Refing
1. Lights fittings as blocks in origin drawing do not get recognize in Nxt.
2. Lights like RPC are better insert in the final scene.
3. Lights from previous versions AR3/4 do not work well in NXT.


In the scene attached, the parking lights are diffuse lights directed upwards but are expected to be reflected downwards by the reflector, this is not working why?

cite>Roy Hirshkowitz said:
Use the sky channel to add as much environmental illumination as you want. Use a black color bg (or another color pic) for compositing purposes.

Attachments:
Because your reflector is specular (shiny) this is a caustics path-- I don't recommend trying to simulate this with caustics and path tracing, though-- it will probably take too long. If you make the reflector surface less shiny and more matte you'll get some more reflection-- indirect lighting must be on if you're not using the path tracer.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service