AccuRender nXt

advanced rendering for AutoCAD

 I want to make this material of the lampshade transparent and have control over the blurriness of the things shining through, in this case the lightbulb. I was convinced there was a slider that controls the amount of blurriness but i just can't find it. I used the translucensy slider but i don't think that's the way to go. Can someone point me in the right direction?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Best guess:

Transparency .7 (really guessing here

Translucency  0.0

Check the box for blurry transparency.

Blurriness 0.8

Something like that.

and now, like a five year old, i'll have to ask, where can i find the blurry reflection checkbox?

Ah not your fault -- I just looked-- I actually called it "Allow Surface Roughness" and the Blurriness setting is called Roughness.

ahh.. that explains. Thanks Roy

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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
yesterday
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

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