AccuRender nXt

advanced rendering for AutoCAD

Hola, he sido usuario de accurender 3 y 4, y en esta nueva version hecho de menos algunas herramientas que eran muy utiles en las anteriores versiones.

 

Sobretodo la herramienta "plano delimitador", porque me dedico al interiorismo y hace mucho mas facil tomar buenas perspectivas para los renders, ¿teneis alguna solucion o sabeis si van a añadir este complemento?

 

Tambien he notado, que cuando haces una modificacion en el modelo, cuando vuelves al paseo no se ven los cambios realizados, aunque al renderizar si que los detecta.

 

La aplicacion de materiales, tambien me trae un poco de cabeza, porque con la herramienta "cargar materiales" me creaba configuraciones de materiales para cada ambiente, y los aplicaba todos a la vez, y ahora no puedo.

Views: 303

Reply to This

Replies to This Discussion

The clipping planes keep falling farther to the bottom of the list-- I've had very few requests for them. They are included in the engine already-- the Sketchup product has them (they're popular over there.) I'll move them up a bit-- I probably won't be able to show them in the WalkAbout window but they'll render correctly.

The WalkAbout window should update if you close and re-open-- although we've had some vague reports of weirdness in this area. I may throw in a manual refresh to see if that helps.

Materials are handled very differently in nXt. Your best bet is to save some template drawings for use as material setups. You can use them to start a new drawing-- or insert them to bring in some materials or layers w/ pre-assigned materials.
Gracias por tu atencion, probaré lo de crear un archivo base para cargar los materiales, buena idea!

Esperare paciente la llegada de los planos delimitadores, mientras, supongo que tendre que conformarme con crear habitaciones mas grandes aunque no sean reales, para que la camara quede dentro.
For now try this!
Gracias, lo probare.

RSS

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service