AccuRender nXt

advanced rendering for AutoCAD

Is there any way to  change the normal of the groundcover's grown plane?

I just tried applying it to a vertical surface but, though it works, the leaves they are always growing in the Z-Vector direction.

 

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Thanks Ugo, now it is pretty clear and I find it definitely interesting. I will try as soon as I have to represent a groundcover. Thanks again!

Please, keep in mind AutoCad in this case, has many ways to make surface types which accept materials and can be rendered adequately. Some are memory demanding. The extrude-region method is just the way I do it and it results in a low-poly count. My AutoCad customization makes it look as the old style Icon-Flyout layout, but that's just because I made it that way, instead of having to learn to use the Ribbon which I consider a waste of time for the steps involved. The good thing is that you can make your own groundcover styles and there are many uses to it. Just takes time to build a good crisp images base of flowers, leaves, etc.. Here is an example: The first one is the original image:

This second one was enhanced in brightness, contrast to improve the groundcover results:

Good Luck!

Packaging this steps and submitting to the help and tutorial section of support will help a lot of folks as in a few weeks time this valuable information will be buried in the forum and never be found except by few folks who remember it existed in the first place and are able to dig it out. 

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025

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