AccuRender nXt

advanced rendering for AutoCAD

Albert Rodríguez
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Albert Rodríguez's Discussions

Vertical groundcovers
15 Replies

Is there any way to  change the normal of the groundcover's grown plane?I just tried applying it to a vertical surface but, though it works, the leaves they are always growing in the Z-Vector…Continue

Started this discussion. Last reply by akinlolu olugboji Feb 14, 2012.

The arcs with a thickness value > 0 does not get rendered in nXt
14 Replies

If I draw a line and change the line's thickness to any not null value, nXt renders the resulting extruded surface, but doing the same with arcs produces no results in the rendered image: …Continue

Started this discussion. Last reply by Albert Rodríguez Sep 30, 2011.

 

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At 7:40am on October 29, 2010, Alejandro Testa said…
Hola Albert, me interesa tener información del producto sobre paisajismo, sobretodo si tienen librerías de plantas del trópico (vivo en Venezuela).
Saludos, Alejandro Testa
At 6:36am on October 21, 2010, Albert Rodríguez said…
Hi Marc,
I'm a software developer in Asuni CAD. We are developing a landscaping product which works side by side with AccuRender nXt.
I know of no nXt community, as such. Though, here in Barcelona there is the headquarters of McNeel Europe, the people responsible of the nXt localization.
At 4:15am on October 21, 2010, Marc Chaumier said…
Hi Albert, I live not so far from you, what is your job? Is there a "nXt community" in Barcelona?
 
 
 

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Latest Activity

mike makki replied to mike makki's discussion inspirational images by mike makki
Dec 7
mike makki replied to mike makki's discussion inspirational images by mike makki
Dec 7
mike makki replied to mike makki's discussion inspirational images by mike makki
"yes.. the new 9pro.. i also understand lumion has a plugin for Rhino i did this in 9 with timelaps"
Dec 7
S. Jaisimha replied to S. Jaisimha's discussion Material with stretch map (not tile)
"Hmm, I guess we'll have to use decals. Just that the decal needs to be applied to each object, instead of selecting them all and applying as a material, which will be much much faster when I have more than 30-40 objects to which the material…"
Dec 4
Thorsten Hedrich posted a photo
Dec 2
Roy Hirshkowitz replied to S. Jaisimha's discussion Material with stretch map (not tile)
"I don't believe we have anything that automatically scales to object size.  Decals might not be as horrible a workaround as you think-- they need to be scaled per object anyway.  There is an import option for textured meshes-- these…"
Nov 30
mike makki commented on Maciej's photo
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"there goes the porsche again.... surely ... not the same one ..:D:D:D:D..."
Nov 29
S. Jaisimha posted a discussion

Material with stretch map (not tile)

Is there any way to create a material where the image map stretches across the object, instead of tiling?For example, the attached image "Jaali.jpg" is the material map I want to stretch across any object I apply it to. But it always seems to tile it across the object, as shown in the "Sample output.jpg".I can't use the object decal option, since the object that the material is applied to is not always the same (i.e., it can be applied to multiple objects and the size of these objects are not…See More
Nov 28

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