It's supposed to prevent pieces of a luminaire from casting shadows wrt the light source in that luminaire. Make sure your entire luminaire (any light sources and additional geometry) is inside a block. If it's still not working, put together a simple example. This stuff has not been tested extensively.
I'm having the same problem with a pendant fixture. Not only can't I stop the parts from casting shadows, the whole thing insists on glowing... even though glow is not checked.
You'll need to re-create the block-- tag only the light source object as a light and tag the other parts as non-shadow-casters as appropriate. When you insert the thing as a block it should show up as a luminaire and should behave correctly. Send a simple example if you can't get it to work.
"Thanks for your kind words.
Yes, all plants are generated with nxt plant-editor.
I have used leaves from Marc Chaumier's plant library.
(Download/ Content + Entourage)"
"Sorry, do not exactly how to do it right.
If i sent you one or sets, could you "compose" one material as an example?
Maybe this is interesting for others too.."
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that.
I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection.
You might need to toggle the…"
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue.
Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"