AccuRender nXt

advanced rendering for AutoCAD

How do I get a realistic sky?  I was good at the process in Accurender 4, but now the best I can get is a gradient between two colours.  How do i do clouds?

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Easiest way to view them for you is to bring them into your drawing.  You'll see a preview in the interface.  Follow the instructions on the link above to insert them.  Some more, high quality, free hdrs are located here.

I have a feeling that we are looking at different screens.  You say that I can preview the HDRI files in the interface. I do not seem to have such an interface, and I am unable to find the link that you referred to.

The link was included a couple of messages back.  Here it is again.

Arrgh!

Okay, I think that there are possibilities.  Is there a way to scale the HDRI image in the final rendering?

No-- the HDRIs are designed to cover the entire visible sphere.

So, for example, when I use the HDRI (London Fire lane), it will show huge London buildings behind mine, and there is no way to do anything about that?

No-- you can't really alter these unless you have another product that can edit them (newer versions of photoshop, for example.)  You may be able to rotate the thing around so that you don't see buildings behind yours.  There are many commercially available HDRs which stop at the horizon (sky only).

Pictures, my original recommendation for you, may be somewhat easier to deal with.

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Saturday
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025

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