AccuRender nXt

advanced rendering for AutoCAD

hello to all
I'm doing my first render interior, I wanted some advice from you, how to improve the lighting and views.

Hello and thanks for the answers

Views: 1389

Attachments:

Reply to This

Replies to This Discussion

And here are wooden ones.

akinlolu olugboji said:


Here are some leather materials to start with.
roberto sacchetti said:

I think now it's much better. keep in mind that I did make only 15 passed and the resolution is 800x600;

now I'm going to fix the bedroom, the bathroom, etc. .....

Attachments:

My take on this is that you focus for now on one source of lighting, either external lighting or artificial one. If external tag your window glasses as light portals. Artificial lights tend to be sharper and renders faster then sourcing lights for the sun and sky. 

roberto sacchetti said:

I think now it's much better. keep in mind that I did make only 15 passed and the resolution is 800x600;

now I'm going to fix the bedroom, the bathroom, etc. .....

The lighting is beginning to look more natural.

You need to work on the materials now.

roberto sacchetti said:

I think now it's much better. keep in mind that I did make only 15 passed and the resolution is 800x600;

now I'm going to fix the bedroom, the bathroom, etc. .....

hello guys;

thanks to your help I managed to get a good job!

is not yet as good as your work, but we're almost there.

I'll post some pictures

now more and more difficult, the customer said if you can have video! I said yes!

let's see what I can do

Attachments:

RSS

Search

Translate

Latest Activity

Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Dec 29, 2025
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
Nov 12, 2025
Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
Nov 11, 2025
OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

Good day, please does anyone know how the batch rendering function works in nxt render for autocad ?See More
Sep 10, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service