AccuRender nXt

advanced rendering for AutoCAD

I have a few blocks with decals attached that are not rendering with the decals.  I added the decal to the part, made it into the block, and the rendered block does not show the decal.  If I explode the block before rendering the decal does show up.  Any idea what is up with that?  I always had decals in my blocks in AR3 and never had to explode them that I can remember. 

Views: 613

Reply to This

Replies to This Discussion

Like I said, I'm happy to take a look at the model or a simplified model which illustrates some problem with nesting blocks or light sources. So far I really don't have much to go on-- and no known issues.
I included a simplified model in one of my previous posts called render blocks test.dwg.
Thanks-- I missed it. I also, of course, missed the fact that I'm talking to two different users at once-- likely with different problems. Another cup of coffee may be required.
I'll need the decal file as well-- or at least its name-- before I can test.
Never mind-- I found the name internally and was able to reproduce.

Brian-- I'm pretty sure this is a precision problem. For the smaller monitors, the screen is a box with a thickness of 0.005 inches and sits right on another surface. This about 1/10 of a millimeter which may be too small a distance to resolve on your particular model, where the dimensions are on the order of 100 ft or more. This would explain the intermittent nature of the problem, as well as the fact that instancing the screen inside of a block might easily make the precision problem even worse.

I'd recommend drawing the screen as a 3dface rather than a solid-- this will make it easier to apply the decal correctly. I would definitely give it more separation from the underlying solid. The larger monitors use 0.05 inches-- about 1 mm-- which seems to work better.
Hmmm, wont let me reply to your most current reply.

Could be a precision problem, but seems like it is more of an issue for me and the others with inserting multiple instances of the same block. By just deleting the group of monitors on the left the ones on the right start working correctly again. Before I deleted the rest of the model and the other two rooms that had the same monitors the big monitor had the same problem.
nXt instances the blocks after you insert a certain number of copies-- something like 4 or 5-- can't quite remember. Instancing means that I keep only one copy of the geometry just like AutoCAD. This can make precision problems worse. By deleting stuff you may have cut the number of blocks below the instancing threshhold. Precision problems also tend to be very intermittent-- changing the viewpoint or altering the scene geometry can make a big difference.

I did just verify that decals are working generally for instanced blocks. The drawing below has a bunch of blocks-- enough to trigger instancing. Changed the orientation of one of them.

it seems some of my nested blocks were mirrored. changing the X-value to 1.0 instead of -1.0 and rotating as needed took care of it.

thanks
As far as I (currently) know, mirroring should only be a problem WRT some special cases. Decals, of course-- I have my suspicions that displacements will get screwed up as well-- there may be more. There may be something I can do about it-- it's on the list to revisit.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Saturday
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service