AccuRender nXt

advanced rendering for AutoCAD

Esta é uma proposta de cores e iluminação, mas gostaria de melhorar a apresentação. Por isso quero receber dos membros dessa página opiniões e sugestões para alcançar essa melhoria.
Obrigado. Arq. Rafael Carlos Benner

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I would start off using the exterior set up with default sky and hve the sun coming in from one side so that the other side is in shadow. Also make sure you select Indirect Lighting or use Pathtracer.
Obrigado Peter, irei rever esses pontos na apresentação.
Hola Rafael, como dice Peter es importante comenzar por el principio, utilizando el setup exterior, utilizando luz indirecta, a partir que tengas definido la calidad de luz que deseas se puede comenzar a jugar con ella. Yo no trabajaría sobre la imagen nocturna hasta que la imagen diurna este resuelta, en ese momento se puede trabaajr con backgrounds o decals y con canales y apagar el sol o llevarlo a un valor mínimo y jugar con los valores de luz artificial.

Saludos
Hei Alejandro, a luz indireta indicada, seria o HDRI? Vou ser verdadeiro, sou arquiteto e não tenho conhecimento aprofundado neste programa, somente conheço aquilo que pesquisei na internet e através de dicas de pessoas que possuem maior conhecimento, também pela internet. Há alguma apostila que eu possa estar baixando para estudar as formas de iluminação? Agradeço sua atenção.
Hola Rafael, en la pestaña advanced, la última después de sol, luces y background esta la opción de iluminación indirecta, y están las opciones de interior y/o exterior, revisa el tutorial,creo que es el mejor sitio para comenzar. Con respecto a la iluminación siempre verifica que las unidades en Autocad estén correctas, si el modelo está en metros , las unidades en metros, sino los resultados de la iluminación no son creíbles. Utiliza siempre valores de iluminación reales.

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025

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