AccuRender nXt

advanced rendering for AutoCAD

Just a quick update... for those who thought I fell off the map. Well, I never really left, I was just immersed in studying for the Architectural Exam. I received my letter on Saturday that I have passed the last part of the exam. 

With that said, after next week I should be able to start programming CoMotion again. I have a very good start on object animation andd hope to have it released before Christmas.

Views: 669

Reply to This

Replies to This Discussion

Congratulations. On your exams.
Welcome back on board. We miss you a lot.
Looking forward to the update especially RPC animation, which I believe is part of object animation.
Hi again, Daniel,

Congrats also, on your successful passage through the Arch. Exam. I'm sure more than a few users are anxious to see what you have in mind for Comotion 2.

RIch Rosemann
good for you and congrats (exam) and for us (comotion:-) ... couple of questions:
- how is comotion going to be implemented into nXt now? currently, there is a farm, batch rendering, there even is simple animation inside nXt - did you discuss with Roy how to use all this and how to connect Comotion to nXt seamlessly?
- do you have an access to Autodesk Architecture? I am asking because of object animation (there are doors etc. in ACA) and also because I am worried if there will not be conflicts due to ACA limitations.
Thanks!

I'm a little out of the loop when it come to the farm, so I'm not sure how it will interface with it. As for seemless connection, CoMotion will probably always be stand alone.

Because we have migrated to Revit at the office I now have ACA I will be able to look into it. It is all part of the software bundle from Autodesk.
Are you saying in the future we have to pay for Nxt and CoMotion separately?
Good news you have an access to ACA...
to the farm: for example 3DSlideshow in nXt, once you send it to the farm, sends each transition between cameras to different computer and that is it - so if one transition is finished faster, the assigned computer stays idle...IMHO animation is the right kind of task for the farm, so comotion should be able to use its capabilities to the full extent.
other wishes:
- I would like to be able to see preview in different visual styles
- I would like to be able to save it...either as a complete avi or as separate frames...
- I found we spent most of the time tweaking camera/target paths - currently, this task is very tedious... hit and miss kind of thing...if comotion allowed me to stop preview once it starts looking the wrong direction AND SHOWED ME EXACTLY WHERE I AM ON MY PATH, I would be most grateful
- I would like to have dynamic controls over framerate during my camera/target path - currently, once I succeed to create suitable paths for camera and target, I am disappointed again because there always are moments when my animation is too slow or too fast...
-- I know none of the above would be any challenge for the programmer, but still - in terms of the suitable final result, these functions are more important to me than any object animations or other fancy stuff
I will look into additional visual styles. Right now I have the basic 3 built into CoMo.

You can currently save the Preview to individual frames. Just check the Export Preview, then the dialog will expand with the save functions. PNG, JPG & BMP should be working with the Preview Export.

I will add "Where am I" to the feature list.

Frame rate is on the wish list. For the Cameras and Objects.
Thanks for your swift reply and I am happy you added some itms to the wish list.

I would like to emphasize this one: "Where am I" - at this moment it seems the animation (in nXt) does take only the overall length of camera/target paths into account. So it is very difficult to tweak them. There should be some kind of keyframe/segmentation function available...nXt enables to use two approaches - (1) 3DSlideshow, where you work on keyframes only (keyframe = name view), (2) Animation - no keyframes available... I would like to use some kind of mixture of these two approaches - on specific points (keyframes) I would like to be able to precheck the resul and i would also like to be able to tweak paths...
Congratulations. On your exams.
Welcome back on board.
Hallo Daniel

Schön, das du wieder da bist aber wo kann ich denn dieses Comotion 2 Update herunter laden??

Grüsse

Alfons Akamp
I see CoMotion is not on the download page. I will add a link from AccuStudio for download.
OK, coMotion 2.0 can be downloaded from Accustudio.com here is the direct link:

http://www.accustudio.com/index.php?option=com_content&view=art...

RSS

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
21 hours ago
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
yesterday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service