AccuRender nXt

advanced rendering for AutoCAD

So we got this new fancy 4k 60" tv in our office to show presentations on. What size do i need to start rendering out to take advantage of the screen quality?5600x3600 is a big image that takes a lot of time! Any suggestions?

Views: 83

Reply to This

Replies to This Discussion

I would try 2800 x 1800-- either upsample in PhotoShop or just let your display software zoom it.  It won't take full advantage of the display but should be pretty nice.

I have a few at 3000x2000. They take forever! Still get pixilated. Might be a video driver thing i am starting to think... might not be strong enough to handle that much resolution. I don't know enough about 4k to truly know the fix but wanted to start with rendering so it isn't my fault.

These are 6 megapixel images-- they will take a long time.

Try displaying some hi-res images from your phone or camera to see if it's a video driver problem.

Could be many other things.  Can't tell without seeing examples. 

RSS

Search

Translate

Latest Activity

mike makki replied to mike makki's discussion inspirational images by mike makki
Dec 7
mike makki replied to mike makki's discussion inspirational images by mike makki
Dec 7
mike makki replied to mike makki's discussion inspirational images by mike makki
"yes.. the new 9pro.. i also understand lumion has a plugin for Rhino i did this in 9 with timelaps"
Dec 7
S. Jaisimha replied to S. Jaisimha's discussion Material with stretch map (not tile)
"Hmm, I guess we'll have to use decals. Just that the decal needs to be applied to each object, instead of selecting them all and applying as a material, which will be much much faster when I have more than 30-40 objects to which the material…"
Dec 4
Thorsten Hedrich posted a photo
Dec 2
Roy Hirshkowitz replied to S. Jaisimha's discussion Material with stretch map (not tile)
"I don't believe we have anything that automatically scales to object size.  Decals might not be as horrible a workaround as you think-- they need to be scaled per object anyway.  There is an import option for textured meshes-- these…"
Nov 30
mike makki commented on Maciej's photo
Thumbnail

view 002 small

"there goes the porsche again.... surely ... not the same one ..:D:D:D:D..."
Nov 29
S. Jaisimha posted a discussion

Material with stretch map (not tile)

Is there any way to create a material where the image map stretches across the object, instead of tiling?For example, the attached image "Jaali.jpg" is the material map I want to stretch across any object I apply it to. But it always seems to tile it across the object, as shown in the "Sample output.jpg".I can't use the object decal option, since the object that the material is applied to is not always the same (i.e., it can be applied to multiple objects and the size of these objects are not…See More
Nov 28

© 2018   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service