AccuRender nXt

advanced rendering for AutoCAD

My boss is on the fence as to whether or not we should purchase nXt.  We are a manufacturing company and we need to generate a ton of images of our products.  He's waiting for me to produce an image that convinces him that nXt is the way to go.  I personally have been using CAD, modeling in 3D and rendering for the past 25 years.  That being said I was hoping to see if someone might want to take up the challenge of producing an image for me that would knock my bosses socks off.  With all of the other responsibilities I have in the office I just don't have the time to adjust lighting... render... adjust reflections... render... adjust lighting.... render... adjust reflections... render... adjust material... render... so on and so on.


Anyone up for the challenge?  I was just hoping that someone might have a typical environment with great lighting that they could drop a model into and produce something rather quickly.  The model only has three or four materials.  I'll attach the appropriate files if anyone shows interest.


I know it's probably asking a lot but I figure it never hurts to ask.




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Just post the model-- someone will take a crack at it.  If you can't attach it here, either put it on a server and provide a link, or upload it and I'll do it.
I just uploaded the file.  Thanks for all you do Roy!
Post the model
Yo me apunto envie el modelo!

We are looking for the same quality and look of the images that can be found here My boss  wants a white back ground and ground plane with a hint of reflection on the floor. The most important aspect is that the stainless steel should look like stainless steel.  Reflections in the glass would be nice. the base of the unit is made of a simple slightly sandpapered plastic called abs of which I have already created a material. There are a few layers that I created to resemble food but they are not as important as the unit itself and are currently turned off.  I'm trying to keep this work from getting outsourced to another country. I look forward to seeing what someone can come up with.

Here's the link to alexinfla's dwg.
Just for grins-- I spent about about 2 minutes on this.  Path Tracer, Ground Plane with your ABS material on it, new view, a little Brightness and Burn.  Sandpaper texture is likely aliasing on the groundplane-- giving the appearance of a grid.

my boss is already impressed!  Perhaps my notes were a little confusing.  I was trying to describe the abs material as having a bit of a bump "sandpaper" to it.  He's wanting the floor to be smooth.  I notice that the unit all the way to the left has quite a bit of reflection compared to the others.  What might be the reason for that.  The big question is how much difference is there in the lighting and environment of this image compared to that of the "Studio" default?

I understood what you asked for-- I just grabbed a material very quickly.  It's reflecting the default HDRI map which is a Eucalyptus grove-- it has light areas between the trees.  It's low-res so you're seeing a little pixellation.  I did basically nothing to the Studio lighting preset except check the Path Tracer box under the Advanced tab.  Like I said, two minutes. Here's with an extra 30 seconds to create a white matte material and assign it to the ground plane (view is slightly different).

I believe the differences you are seeing in reflection are due to the HDRI image used.

If you rotate the HDRI you can control where the high reflection areas are. There is a lot of trial and error in this until you use a particular HDRI on a consistant basis so you get a good feeling of how it will behave.

really good info Chas.  Thank you!  Are we using to separate HDRI's?  One for lighting and one for reflection?
Not by default (and not in the examples I sent.)




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