AccuRender nXt

advanced rendering for AutoCAD

I was just doing a couple quick renderings with both RPC's and decals. I was using the default sky and rendering engine 1. I am getting hazing at the transparent areas of both again. This issue occured several months ago with engine 0 and was corrected there.

I am using windows 7, architecture 2011, and build 255 - all 64 bit.

I was about to download build 256, I don't suppose that your bug fix will also take care of this but I'm hoping.

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Try moving the origin to the center of your model, this sometimes help.
yes...the rpcs are invisibles...????Hey Roy??
What is engine 1 and engine 0? I have looked around to see if I can find this in my nXt window and cannot. Where can you select these?
in the comand line (nxtengine 1) space...
actually,since the last build it's a checkbox in the advanced tab of lighting. engine 1 is called "path tracer"




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