AccuRender nXt

advanced rendering for AutoCAD

Sergio Astorga
  • Male
  • Houston, TX
  • United States
Share on Facebook Share

Sergio Astorga's Friends

  • Farid M. Noriega
  • ebenezer attah koomson
  • George Ioannidis

Sergio Astorga's Discussions

Cloud Rendering
1 Reply

Is Cloud Rendering available in this new version?  I noticed a cloud rendering icon on the WalkAbout window.  How does it work?Continue

Started this discussion. Last reply by Roy Hirshkowitz Apr 23, 2015.

nxtrender for Revit

Is nXtRender being supported for Revit 2015?Continue

Started Apr 22, 2015

Autocad 2016
1 Reply

Will the new Version: 0351-OC12 work in Autocad 2016?Continue

Started this discussion. Last reply by Mike Dean Apr 22, 2015.

Screen Glow
12 Replies

Here is a home theater room I am designing.  I can't figure out how to make the projection screen "glow" or "illuminate".  Any suggestions?Continue

Tags: tv, glow, screen

Started this discussion. Last reply by Roy Hirshkowitz May 23, 2013.

 

Sergio Astorga's Page

Profile Information

Your website or blog address
http://www.arte-architecture.com

Sergio Astorga's Photos

  • Add Photos
  • View All

Comment Wall (1 comment)

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

At 9:24am on September 29, 2010, Alejandro Testa said…
Hola Sertgio, saludos Venezuela, estoy teniendo problemas para acceder al sitio de NXt, cuando intento acceder al main page me aparece un aviso de under construction, eso ocurre tanto desde afuera del site como desde adentro del mismo cuando intento ir al main page. Quisiera saber si el problema es sólo mío o si alguine mas tiene algún problema. Saludos desde Caracas. Alejnandro Testa

P.D. Muy bueno tu trabajo, felicitaciones
 
 
 

Search

Translate

Latest Activity

Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"0295 is up, includes scale factor for preview image and stop after # passes.  Haven't gotten to New light channel option in Lights interface yet.  Check it out if you have a chance (no worries if not.)"
Thursday
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- I understand.  I just think you may find you have a similar problem in this new engine with trying to estimate how many passes will be good enough.   That can vary a lot. You're always going have some error, allocating…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"The problem is when I'm running several renders over a weekend. How will I know how much time to allocate to each one? I wouldn't want them to run for the same amount of time, as one may over-cook to no extra benefit, while another is…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's an easy feature to add, but I'm pretty sure with this new version you'll find a time constraint to be more reliable.  The rendering below is probably done already, with a noise filter, or close to it."
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"I suspect it will take a lot longer without the noise filter. These similar renders ran for 5 minutes each. nXt performed 127 passes and Studio performed 344 passes. Incidentally, is it possible to set a render running to a certain number of…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pretty much the only thing sacrificed has been the sandpaper bump, and even then only in certain circumstances.  Everything else is preserved nicely including any random noise you add to color maps. Hard to say on performance without the…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Reliance on the noise filter does concern me a little. A lot of my work involves wood grain and fabrics, both of which can have varying degrees of texture which affect the way light is reflected. With the noise filter off, are renders likely to take…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, that works now, though a bit glitchy. Dragging and dropping materials doesn't work (is it supposed to?)."
Jan 7

© 2022   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service