AccuRender nXt

advanced rendering for AutoCAD

In my last image I had an issue, that I can´t solve.

In the intersection betwinn, the wall and the selling, many spots off ligth can be seen, it appers that the sun ligth leak througth the wall and the selling. See the image attached.

That can´t be, because I use solid to make both objects, and has no space between.

The settings I used are:

Engine Hibrid.

Sky - Auto

Sun - On.

Indirect Bounces 1.0

Color Bleed 1.0

Disable Caustics OK.

Reflective Bouces 3

Refrative Bounces 8

Fog Enable - Scattering 0,70.

Views: 295

Attachments:

Reply to This

Replies to This Discussion

Check the units setting in the drawing.  Type _DDUNITs and make sure that the insertion units match the model.

as well as checking the units ,change the render engine to standard.

Roy, Mike, thanks four your help, I change the units, now both are centimeter, and change the render engine to standard, change too the sun position, disable fog, and caustics, put sun and sky intensity at 0.10, and cloudness at 0.78.

But the ghost light stiil there.

See image atached.

I have made many changes in the ligthning settings last week, maybe one or more of this settings are wrong, were  can I find the defaut settings?

Again thanks for tfhe help.

Attachments:

The settings are fine-- measure the drawing and make sure the units are actually centimeters and not millimeters or meters.  If you still can't figure it out, you can send it to me.

The drawing units and the AUTOCAD units now are the same, and the render image are looking fine, no more ghost ligths.

Another problen I fix, was the material texture scale stored with  the blocks, that I inserted into the drawing, they now macth with the AUTOCAD units, the outcome now are good.

Roy, thanks for your help.

RSS

Search

Translate

Latest Activity

Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"0295 is up, includes scale factor for preview image and stop after # passes.  Haven't gotten to New light channel option in Lights interface yet.  Check it out if you have a chance (no worries if not.)"
Thursday
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- I understand.  I just think you may find you have a similar problem in this new engine with trying to estimate how many passes will be good enough.   That can vary a lot. You're always going have some error, allocating…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"The problem is when I'm running several renders over a weekend. How will I know how much time to allocate to each one? I wouldn't want them to run for the same amount of time, as one may over-cook to no extra benefit, while another is…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's an easy feature to add, but I'm pretty sure with this new version you'll find a time constraint to be more reliable.  The rendering below is probably done already, with a noise filter, or close to it."
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"I suspect it will take a lot longer without the noise filter. These similar renders ran for 5 minutes each. nXt performed 127 passes and Studio performed 344 passes. Incidentally, is it possible to set a render running to a certain number of…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pretty much the only thing sacrificed has been the sandpaper bump, and even then only in certain circumstances.  Everything else is preserved nicely including any random noise you add to color maps. Hard to say on performance without the…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Reliance on the noise filter does concern me a little. A lot of my work involves wood grain and fabrics, both of which can have varying degrees of texture which affect the way light is reflected. With the noise filter off, are renders likely to take…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, that works now, though a bit glitchy. Dragging and dropping materials doesn't work (is it supposed to?)."
Jan 7

© 2022   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service