AccuRender nXt

advanced rendering for AutoCAD

In my last image I had an issue, that I can´t solve.

In the intersection betwinn, the wall and the selling, many spots off ligth can be seen, it appers that the sun ligth leak througth the wall and the selling. See the image attached.

That can´t be, because I use solid to make both objects, and has no space between.

The settings I used are:

Engine Hibrid.

Sky - Auto

Sun - On.

Indirect Bounces 1.0

Color Bleed 1.0

Disable Caustics OK.

Reflective Bouces 3

Refrative Bounces 8

Fog Enable - Scattering 0,70.

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Check the units setting in the drawing.  Type _DDUNITs and make sure that the insertion units match the model.

as well as checking the units ,change the render engine to standard.

Roy, Mike, thanks four your help, I change the units, now both are centimeter, and change the render engine to standard, change too the sun position, disable fog, and caustics, put sun and sky intensity at 0.10, and cloudness at 0.78.

But the ghost light stiil there.

See image atached.

I have made many changes in the ligthning settings last week, maybe one or more of this settings are wrong, were  can I find the defaut settings?

Again thanks for tfhe help.

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The settings are fine-- measure the drawing and make sure the units are actually centimeters and not millimeters or meters.  If you still can't figure it out, you can send it to me.

The drawing units and the AUTOCAD units now are the same, and the render image are looking fine, no more ghost ligths.

Another problen I fix, was the material texture scale stored with  the blocks, that I inserted into the drawing, they now macth with the AUTOCAD units, the outcome now are good.

Roy, thanks for your help.

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Roy Hirshkowitz posted a discussion

AccuRender Studio

Starting a new thread...Latest version of AccuRender Studio is here.  Among other changes:ArStudio command automatically loads the model and begins interactive rendering in addition to bringing up the Control Panel palette.Decal interface has been redone to include multiple decals and cylindrical projections.Legacy data is being handled a little better.See More
Nov 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Thanks Roy. That did the trick. I just have to wrap my head round the logic behind it."
Nov 11
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's how you adjust the overall transparency--  Edit the Decal material in the Material Editor. Go to Opacity and change it to 0 using the slider (I may do this automatically at some point). Edit the Opacity Map (not the Color Map) by…"
Nov 10
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Strength is supposed to do that-- I'll verify.  I'm working on a few things right now-- should have a build for you by tomorrow or so.  Some legacy items are not persistent, including materials (you should only need to have the…"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Also, when I reduce the strength of the decal, instead of becoming transparent, it becomes grey. How would I set it to show some base material coming through?"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Adding the decal from fresh using ARDECAL worked, even with my version. Next question: how do I add more than one decal to an object?"
Nov 10
Brittany Watson posted a discussion

Velvet Material

Hi, I am wondering if anyone has suggestions to how to create a decent velvet material (its for curtains).See More
Nov 5
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Sorry-- I was out of town for a few days. You should be able to replace the decal using the ArDecal command and it will handle everything automatically-- just use the png provided. -OR-- If you want to use the material editor you'll need to…"
Oct 30

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